Friday, September 4, 2009
Friday, May 15, 2009
Axe
I shot the plates in two separate shots ->throwing the axe and taking the hit. Made a 3D panorama in After Effects. In 3D Max I modelled the axe, matched the camera and animated the axe and camera rotation. Rendered with motion blur. In AE I matched the camera rotation, imported the camera data, composited, added the blood and camera shake.
I learned that taking measurements on set will help in matching the 3d camera. The ones I needed were the angel of camera rotation and the distance between camera and characters.
Clip mov
Breakdown
Thursday, April 23, 2009
Crowd pt. 5
Some more test clips...
The loops were too short and I didn't have enough green screen, etc...
Clip 1
Clip 2
Clip 3
The loops were too short and I didn't have enough green screen, etc...
Clip 1
Clip 2
Clip 3
Wednesday, April 8, 2009
Wednesday, March 25, 2009
Thursday, March 19, 2009
Crowd pt.2
This is pretty much the same as the previous post. This time I used pFlow to scatter the planes...
mov / wmv
mov / wmv
Crowd pt. 1
Made this in 3d max. I just scattered a few planes with the same video clip assigned as material. Apparently there is a bug in the clip, you can see it twitching.
mov/wmv
mov/wmv
Sunday, March 8, 2009
"Tornado" Update
This is the new and improved version.
I rendered this with the default scanline renderer instead of Mental ray. The rendering time would have increased too much. I used camera motion blur for this and I quite like the result.
Watch the clip here
mov / wmv
Saturday, March 7, 2009
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