Tuesday, June 1, 2010
Thursday, May 27, 2010
3d Animation Update
So here is the first test render of the robot animated. There are no materials, lights or motion blur included to keep the render time minimal. Once I'm pleased with the animation I'l render a proper version
clip
Run cycle
Walk cycle
clip
Run cycle
Walk cycle
Tuesday, May 18, 2010
3d Modelling

It's been a while since the previous post.
I've been busy taking a closer look into the world of 3d modelling and animation.
This is my first ready project. It's a futuristic, desingish surveillence bot.
It took a while to understand the modelling techniques. The materials are very simple. I used Mental Ray standard materials on the non-reflective and A&D on the reflective surfaces. There was no need for UVW unwrapping or mapping. The scene is lighted with three white photometric lights using raytraced shadows and three omni lights in shades of blue and yellow using area shadow. I included a specular and an ambient occlusion pass to the render.
I'm still in process of animating but a video clip should come out shortly.
I'll propably be posting somekind of a medley of the bi-products produced over this period...
Friday, September 4, 2009
Friday, May 15, 2009
Axe

I shot the plates in two separate shots ->throwing the axe and taking the hit. Made a 3D panorama in After Effects. In 3D Max I modelled the axe, matched the camera and animated the axe and camera rotation. Rendered with motion blur. In AE I matched the camera rotation, imported the camera data, composited, added the blood and camera shake.
I learned that taking measurements on set will help in matching the 3d camera. The ones I needed were the angel of camera rotation and the distance between camera and characters.
Clip mov
Breakdown
Thursday, April 23, 2009
Crowd pt. 5
Some more test clips...
The loops were too short and I didn't have enough green screen, etc...
Clip 1
Clip 2
Clip 3
The loops were too short and I didn't have enough green screen, etc...
Clip 1
Clip 2
Clip 3
Wednesday, April 8, 2009
Wednesday, March 25, 2009
Thursday, March 19, 2009
Crowd pt.2
This is pretty much the same as the previous post. This time I used pFlow to scatter the planes...
mov / wmv
mov / wmv
Crowd pt. 1
Made this in 3d max. I just scattered a few planes with the same video clip assigned as material. Apparently there is a bug in the clip, you can see it twitching.
mov/wmv
mov/wmv
Sunday, March 8, 2009
"Tornado" Update

This is the new and improved version.
I rendered this with the default scanline renderer instead of Mental ray. The rendering time would have increased too much. I used camera motion blur for this and I quite like the result.
Watch the clip here
mov / wmv
Saturday, March 7, 2009
Sunday, February 22, 2009
Friday, December 5, 2008
More tracking in After Effects

The track is not as perfect as it could be because the footage was too grainy. I shot this in a quite dark hallway with not enough light.
Watch the clip
mov / wmv
Friday, November 21, 2008
Bullet Hit 300fps

This is the same video as the previous with few improvements which aren't actually visible. Since this is just a test of how things would look in slo motion I didn't want to put too much effort in detailing the materials. The first test didn't turn out flawless. I might render a new version with corrections.
The clip mov / wmv
Monday, November 10, 2008
3Ds Max Particle Flow
The bullet hole, debris and the bullet were created in 3D Max. I rendered into four separate layers and composited in After Effects.
Watch the video mov / wmv
Watch the video mov / wmv
Thursday, September 25, 2008
Speed Particles

I learned this great expression to drive particles based
on the speed the emitting layer is moving.
See the result
mov / wmv
Monday, September 22, 2008
Particular Muzzle Flash
This is the muzzle flash I used in the previous video. Main tools used were Particular and Vector blur. I started by creating a burst of particles and distorted the layer using vector blur. After that it was just madness and mayhem. I ended up having 29 layers in the final comp.
Watch the video mov / wmv
Zip file here
Watch the video mov / wmv
Zip file here
Labels:
Afte Effects,
Muzzle,
Particular
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