Tuesday, June 1, 2010

Modelling and texturing a can

Thursday, May 27, 2010

3d Animation Update

So here is the first test render of the robot animated. There are no materials, lights or motion blur included to keep the render time minimal. Once I'm pleased with the animation I'l render a proper version

clip

Run cycle

Walk cycle

Tuesday, May 18, 2010

3d Modelling















It's been a while since the previous post.
I've been busy taking a closer look into the world of 3d modelling and animation.

This is my first ready project. It's a futuristic, desingish surveillence bot.
It took a while to understand the modelling techniques. The materials are very simple. I used Mental Ray standard materials on the non-reflective and A&D on the reflective surfaces. There was no need for UVW unwrapping or mapping. The scene is lighted with three white photometric lights using raytraced shadows and three omni lights in shades of blue and yellow using area shadow. I included a specular and an ambient occlusion pass to the render.

I'm still in process of animating but a video clip should come out shortly.

I'll propably be posting somekind of a medley of the bi-products produced over this period...

Friday, September 4, 2009

New Video! Updated!















Check out the version here

the old version:
mov ~20 mb

Friday, May 15, 2009

Axe















I shot the plates in two separate shots ->throwing the axe and taking the hit. Made a 3D panorama in After Effects. In 3D Max I modelled the axe, matched the camera and animated the axe and camera rotation. Rendered with motion blur. In AE I matched the camera rotation, imported the camera data, composited, added the blood and camera shake.

I learned that taking measurements on set will help in matching the 3d camera. The ones I needed were the angel of camera rotation and the distance between camera and characters.


Clip mov

Breakdown

Thursday, April 23, 2009

Crowd pt. 5

Some more test clips...
The loops were too short and I didn't have enough green screen, etc...


Clip 1

Clip 2

Clip 3

Wednesday, April 8, 2009

Crowd pt. 4

With improved walk loop and alpha channel, softer shadows and higher particle count.

mov / wmv

Wednesday, March 25, 2009

Crowd pt. 3

Another test... No I got the crowd to move...


mov / wmv

Thursday, March 19, 2009

Crowd pt.2

This is pretty much the same as the previous post. This time I used pFlow to scatter the planes...

mov / wmv

Crowd pt. 1

Made this in 3d max. I just scattered a few planes with the same video clip assigned as material. Apparently there is a bug in the clip, you can see it twitching.


mov/wmv

Sunday, March 8, 2009

"Tornado" Update















This is the new and improved version.
I rendered this with the default scanline renderer instead of Mental ray. The rendering time would have increased too much. I used camera motion blur for this and I quite like the result.


Watch the clip here

mov / wmv

Saturday, March 7, 2009

Touch Screen















mov / wmv

Sunday, February 22, 2009

Piilo

Here are a couple of vfx shots I did for a short film "Piilo"
("Hide-out" could be the title in english?)

















Clip mov / wmv

















Clip mov / wmv

For more information about the movie visit the official website
http://www.piiloelokuva.com/

Friday, December 5, 2008

More tracking in After Effects















The track is not as perfect as it could be because the footage was too grainy. I shot this in a quite dark hallway with not enough light.

Watch the clip

mov / wmv

Friday, November 21, 2008

Testing 3D Max Particle Flow and Particle Dynamics








Particle dispersion v.1

mov / wmv









Particle dispersion v.2

mov / wmv









Particle dynamics & deflectors

mov /wmv

Bullet Hit 300fps















This is the same video as the previous with few improvements which aren't actually visible. Since this is just a test of how things would look in slo motion I didn't want to put too much effort in detailing the materials. The first test didn't turn out flawless. I might render a new version with corrections.

The clip mov / wmv

Monday, November 10, 2008

3Ds Max Particle Flow

The bullet hole, debris and the bullet were created in 3D Max. I rendered into four separate layers and composited in After Effects.


Watch the video mov / wmv

Thursday, September 25, 2008

Speed Particles















I learned this great expression to drive particles based
on the speed the emitting layer is moving.

See the result

mov / wmv

Monday, September 22, 2008

Particular Muzzle Flash

This is the muzzle flash I used in the previous video. Main tools used were Particular and Vector blur. I started by creating a burst of particles and distorted the layer using vector blur. After that it was just madness and mayhem. I ended up having 29 layers in the final comp.

Watch the video mov / wmv

Zip file here

The Bullet















Inspired by the short video "The Bullet" by Andrew Kramer.

Watch the video mov / wmv